Casper Code

Below are a few links to files that will help you get started with programming using the Casper Engine. As I document the engine more and more, I will update this page so that people don't easily get lost in the code. I use Perforce as my version-control manager and it has suited my needs quite well. The two person version is free. Version-control is basically a way to archive old code when you are updating, compare different revisions of the same file, and help keep your workflow smooth and error-free. The way any of my projects will work between another person and myself will be using updates of code sent by the other person to me so that I can merge it in to what I have in my system. As long as you know what revision you started out with( dates are on all the zip files ), then I can easily intergrate your code with mine. Perforce does wonders. Email me if you have any questions on getting started, compiling, etc. I use VS.net 2003 to compile these projects and the Direct3D 2004 SDK.

Bin_11_06_04.zip - The binary asset files required to run the compiled source code

Casper_Src_11_06_04.zip - The source code.

Bin_10_20_04.zip - The binary asset files required to run the compiled source code

Casper_Src_10_20_04.zip - The source code.

Bin_10_19_04.zip - The binary asset files required to run the compiled source code

Casper_Src_10_19_04.zip - The source code.

Bin_10_13_04.zip - The binary asset files required to run the compiled source code

Casper_Src_10_13_04.zip - The source code.

Bin_10_08_04.zip - The binary asset files required to run the compiled source code

Casper_Src_10_08_04.zip - The source code.